Using insights to build an interactive prototype
Flowcharts and customer journeys were a good way to get me thinking about the actual design of the app. A process of sketching and paper wireframing led me to my first interactive prototype created in Figma.
Was the new design better than the old one? I conducted a think-aloud-test of my prototype, comparing it to the original Daily dozen app, with a total of 6 users. (Not very scientific as I compared an interactive Figma-prototype to a live product, but it was a great way to get an idea of how they compared). I used the learnings to do another design-iteration on the prototype.